Init: +2. Senses: darkvision 60 ft.; Perception +21. Ac: 18, touch 12, flat-footed 16 (+2 Dex, +6 natural).
Hp: 76 (8d10+32).
Fortitude: +10. Reflex: +6. Will: +8. Dr: 10/cold iron or good. Resist: acid 10, cold 10, fire 10. Immune: electricity, poison. Sr: 17.
Speed: 30 ft., fly 50 ft. (average). Melee: mwk scimitar +14/+9 (1d6+7/18-20) or2 slams +13 (1d4+5). Special Attacks: pain redoubled. Strength: 20. Dexterity: 15. Constitution: 18. Intelligence: 16. Wisdom: 15. Charisma: 21.
Base Attack: +8. Cmb: +13. Cmd: 25.
Feats: Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike.
Skills: Acrobatics +6, Bluff +16, Diplomacy +16, Escape Artist +6, Fly +13, Intimidate +24, Knowledge (planes) +14, Perception +21, Sense Motive +13, Spellcraft +11, Stealth +11. Racial Modifiers: +8 Intimidate, +8 Perception.
Languages: Abyssal, Celestial, Common; telepathy 100 ft., tongues. Special Qualities: change shape (Small or Medium humanoid; alter self).
Environment: any (Abyss). Organization: solitary, pair, or wing (2-8). Treasure: standard (masterwork scimitar, other treasure).
spell-like abilities: (CL 8th; concentration +13)
Constant-tongues
At will-charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/day-crushing despair (DC 19), summon (level 3, 2 schirs 40%)
Description: This darkly handsome humanoid's batlike wings, curving horns, and bestial legs betray his demonic origin.
Special Abilities
Pain Redoubled
When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.An incubus in his true form is always muscular and attractive, with long hair and intense eyes. His skin can be of any color, but is always smooth and silky. When not using his wings for flight, an incubus can fold them to drape across its shoulders like a cloak—many decorate both the inside and outside of their wings with tattoos, ink, or self-inflicted scars. Incubi stand between 6 and 6-1/2 feet tall and typically weigh 200 pounds.
When not in battle, incubi serve as counselors, torturers, and companions for greater demons. They are also often conjured for similar roles by mortal spellcasters, although care must be taken in dalliances with incubi, for they delight in causing pain to their companions.
Like succubi, incubi form from the chaotic evil souls of particularly lustful and rapacious mortals. Yet whereas succubi are subtle and methodical about using their charms to cause ruin, the typical incubus is forthright and forceful about his insatiable desires.